Saviorvivilist


Level KXP Spells
TH
10(none)+0
22.5(none)+0
35(none)+1
410(none)+1
520(none)+2
640(none)+2
760(none)+3
890(none)+3
9135(none)+4
10250(none)+4
11375(none)+5
12750(none)+5
131125(none)+6
141500(none)+6
151875(none)+7
162250(none)+7
172625(none)+8
183000(none)+8
193375(none)+9
203750(none)+9
214125(none)+10
224500(none)+10
234875(none)+11
245250(none)+11
255625(none)+12
266000(none)+12
276375(none)+13
286750(none)+13
297125(none)+14
307500(none)+14
317875(none)+15
328250(none)+15
338625(none)+16
349000(none)+16
359375(none)+17
369750(none)+17
Requisites:Dex 12, Con 14, Wis 16
Alignment:any
HD/level:2d3
Weapon Prof.:2*level/2
To Hit Table:Rog
Save Table:level+5
Reference:RDM
Groups:Rogue, Joke
Complexity:CF=2
Each Level: Create a new saving throw category. Choose what specific offensive enemy effect to save against (for ex. Being attacked or specialed at) and you may choose a stat bonus to apply (can’t choose a stat already associated to a save category but you can choose subability scores or if you have exotic stats). The DM determined the DC of the save. Base save is level+(number of saving throw categories this class has). On a successful save, you take ½ effect.
Level 1: You gain a saving throw when none is offered to spells, powers, and effects.
Level 2: When saving for ½ effect, on a success, you take ¼ instead and ½ on a fail.
Level 9: Your save gaining ability from level 1 can’t be ignored.
Level 10: When saving for ½ effect, on a success, you take 1/10 instead and ¼ on a fail.
Level 18: You get a save even against no resistance.
Level 19: When saving for ½ effect, on a success, you take no effect and 1/10 on a fail.