| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 2.5 | (none) | +0 |
| 3 | 5 | (none) | +1 |
| 4 | 10 | (none) | +1 |
| 5 | 20 | (none) | +2 |
| 6 | 40 | (none) | +2 |
| 7 | 60 | (none) | +3 |
| 8 | 90 | (none) | +3 |
| 9 | 135 | (none) | +4 |
| 10 | 250 | (none) | +4 |
| 11 | 375 | (none) | +5 |
| 12 | 750 | (none) | +5 |
| 13 | 1125 | (none) | +6 |
| 14 | 1500 | (none) | +6 |
| 15 | 1875 | (none) | +7 |
| 16 | 2250 | (none) | +7 |
| 17 | 2625 | (none) | +8 |
| 18 | 3000 | (none) | +8 |
| 19 | 3375 | (none) | +9 |
| 20 | 3750 | (none) | +9 |
| 21 | 4125 | (none) | +10 |
| 22 | 4500 | (none) | +10 |
| 23 | 4875 | (none) | +11 |
| 24 | 5250 | (none) | +11 |
| 25 | 5625 | (none) | +12 |
| 26 | 6000 | (none) | +12 |
| 27 | 6375 | (none) | +13 |
| 28 | 6750 | (none) | +13 |
| 29 | 7125 | (none) | +14 |
| 30 | 7500 | (none) | +14 |
| 31 | 7875 | (none) | +15 |
| 32 | 8250 | (none) | +15 |
| 33 | 8625 | (none) | +16 |
| 34 | 9000 | (none) | +16 |
| 35 | 9375 | (none) | +17 |
| 36 | 9750 | (none) | +17 |
|
| Requisites: | Dex
12, Con 14,
Wis
16 |
| Alignment: | any |
| HD/level: | 2d3 |
| Weapon Prof.: | 2*level/2 |
| To Hit Table: | Rog |
| Save Table: | level+5 |
| Reference: | RDM |
| Groups: | Rogue, Joke |
| Complexity: | CF=2 |
| Each Level: Create a new saving throw category. Choose what specific offensive enemy effect to save against (for ex. Being attacked or specialed at) and you may choose a stat bonus to apply (can’t choose a stat already associated to a save category but you can choose subability scores or if you have exotic stats). The DM determined the DC of the save. Base save is level+(number of saving throw categories this class has). On a successful save, you take ½ effect. |
| Level 1: You gain a saving throw when none is offered to spells, powers, and effects. |
| Level 2: When saving for ½ effect, on a success, you take ¼ instead and ½ on a fail. |
| Level 9: Your save gaining ability from level 1 can’t be ignored. |
| Level 10: When saving for ½ effect, on a success, you take 1/10 instead and ¼ on a fail. |
| Level 18: You get a save even against no resistance. |
| Level 19: When saving for ½ effect, on a success, you take no effect and 1/10 on a fail. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|